Imagine this: You are wandering through an art gallery when you come upon a new exhibit of student art. You can tell right away that
this is not your typical display. Some
of the works appear to be traditional
paintings and photographs, but some
pieces look only half-finished, and
others appear to be merely nameplates on an expanse of blank wall.
What’s more, none of your fellow
gallery-goers is looking directly at the
artwork. Instead, they are all holding digital devices—some tablets,
some smartphones—on which they
are viewing videos, photographs, and
other digital art. Some seem to be listening to recordings through earbuds
and headphones.
You have stumbled on an augmented-reality (AR) art gallery, or ARt gallery.
The other visitors are tied to their
screens because that’s where at least
some of the art happens, through
the digital magic of AR.
How ARt Works
Immersive reality is everywhere. We
are surrounded by meta-information
sources that blend with our physical
lives through the mobile devices that
are with us at all times. AR is an expression of this immersive reality in
that it facilitates the real-time association of all that meta-information
with our physical lives. In other
words, AR blends real life (RL) with
virtual reality (VR).
The world of AR is made up of triggers and overlays. Triggers are the RL
components—such as quick-response
(QR) codes or a painting on the
wall—that summon the meta-media
overlays to come down from the cloud
to the user’s device.
Two kinds of triggers predominate
in the world of AR: GPS and visual.
With GPS-based AR, your device’s
GPS might tell your AR app that you
are standing in front of a particular
restaurant, which triggers the overlay
of today’s lunch specials to appear on
your screen. Visually triggered AR
involves using a mobile device to look
at something in RL, such as a piece
of artwork, which triggers a digital
overlay, like a video, to appear on the
screen. AR can also be triggered by
your voice, which is why people talk
to their Google Glass. AR will inevitably expand to include other nonvisual
triggers as well, such as touch and
body movement.
In the case of an ARt gallery, RL
+ VR = ARt. This could play out in
a number of ways. For example, you
could hold up your tablet’s camera
to view a painting—the trigger—and
your AR app might fill up with such
overlays as a video of the artist explaining the process she used to create
the painting or a piece of digital art
that integrates with the art on the
gallery wall.
ASTE’s ARt Galleries
Two years ago, the Alaska Society
for Technology in Education (ASTE),
ISTE’s Alaska affiliate, began a conference artist-in-residence program
called ASTE as Art. The intention
was to bring professional artists and
students together to create digital art
that could be displayed or performed
at the ASTE annual conference. The
inspiration was honoring the fact that
digital expression has turned our everyday mediascape into an art gallery.
A world of webpages, Flickr photo
feeds, You Tube presentations, and
other forms of media collage make
up the new normal, begging us to
recognize art as the next foundational
literacy. ASTE as Art supported this
notion by raising the visibility of art
and showing how it can humanize and
expand the digital landscape.
Our program, which began in 2012,
featured the work of composer Craig
Harris, the photo artistry of Candy
Kuhn, and the efforts of a number of
high school students. We all worked
together to produce a media collage
based on interviews, photos, and video
data about the future of technology and
learning that we collected throughout
the conference. You can see the results
at jasonOhler.com/itsabout.
In our second year (2013), we faced
budget cutbacks. As manager of the
ASTE as Art program, I was forced to
get creative—always a good challenge
for an art program! Instead of hiring
a specific artist, we turned K– 12 students into a “collective artist in virtual
residence.” I put out a call for ARtwork and received an overwhelming
response from across Alaska as well
as from Massachusetts, Missouri,
Malaysia, New Zealand, Japan, and
the Czech Republic.
Since the ARt gallery installation
at ASTE, I have also hosted another
show at ISTE 2013. Both traffic and
enthusiasm were again very high at
ISTE, so more installations are on the
way, including a joint project with
digital storytelling expert Bernajean
Porter at the National Art Education
Association Conference in March in
San Diego, California.
The ARt Gallery Experience
For the ARt installations I have organized, I wanted to achieve the look