Fed up with worksheets, multiple-choice tests, and dusty old texts?
The results-only learning environment offers a way for students to choose
the digital tools they will use to create their own assignments and learning.
On a Monday morning at a junior high school just out- side of Cleveland, Ohio, USA,
a student teacher enters Room 120 for
the first time. Looking to his left, he
sees students discussing how to write
an appropriate description of a picture
they’ve just embedded in the online
poster they’ve created for a project.
To the right sit two students engrossed in reading novels on handheld
devices—one a Kindle, the other an
iPod. Behind him sit three students
huddled around laptops, whispering
and pointing at one another’s work.
After a few moments of peering
over their shoulders, he asks what
they are doing.
“We’re looking for articles related
to our novels,” one of them says.
“We find something of interest re-
lated to a book we’re reading. Then
we bookmark it on Diigo and explain
how the nonfiction article connects
The student explains that Diigo is a
tool that allows you to keep track of
websites you like and annotate them
for others to see.
Another student explains that he is
using Goodreads, a social network for
readers. He says he uses it to keep
a record of the books he’s read, rate
them, and share ratings with peers.
Noticing the student teacher’s
amazement, I explain that this class
will likely be different from the high
school classroom he visited previously.
This bustling, even chaotic, results-
only learning environment (ROLE),
where students worked both indepen-
dently and collaboratively on a variety
of activities and projects, is unlike
most classrooms just about anywhere.
In contrast to classrooms where cell
phones and iPods are banned, students
in Room 120 are encouraged to use
mobile devices and social media sites.
After a couple weeks of working
with students in our technology-rich
workshop setting, the student teacher
headed back to his high school assignment, assuring me he had much to consider. I had high hopes for this energetic
newbie, because for two weeks, he’d
experienced the elimination of outdated
teaching methods in favor of a student-centered, technology-rich results-only
learning environment, and he was
ready to share it with the world.
Replace Tradition with Digital Learning
For much of my 20-year teaching
career, I used the traditional teaching
strategies that far too many teach-
ers still employ today. Most are do-
ing what they learned to do in their
preservice days. Many are using only
the tools that their school or district
administrators provide—test practice
workbooks, dusty texts, and basal
readers. The ROLE discards these
resources and other practices that
extract the fun from school. Gone are
lectures, worksheets, rote-memory
homework, and multiple-choice tests.
These are replaced with engaging,
interactive mini-lessons and sophisti-
cated digital learning tools.
Recent studies by the Pew Research
Center indicate that 9 out of 10 teens
use social networks, and most have a
smartphone, iPod, or e-reader. While
many school administrators and teach-
ers continue to ban the use of these
remarkable digital learning tools, the
results-only classroom embraces them.
Recall the anecdote shared earlier
about the student teacher. Students
worked independently and collaboratively using devices and social media
to apply concepts and skills to ongoing
projects to demonstrate mastery learning. Most exciting is how the students
are able to teach the teacher about
the tools. This is because they learned
how to use a wide array of websites
and devices throughout the year, and
together we built a technology toolkit.
By midyear, students in a ROLE are
able to take guidelines for virtually any
activity or project, go to their technology toolkit, and create engaging, interactive projects and presentations that
show both their creativity and complex
problem-solving skills.
Gone are lectures, worksheets, rote-memory homework, and multiple-choice tests. These are replaced with engaging, interactive mini-lessons
and sophisticated digital learning tools.