PRODUCTS & SERVICES |
February 2014 | Learning & Leading with Technology 45
Augment Your Student Art Gallery with AR
The digital revolution has changed nearly every
aspect of our lives, and art is no exception.
Jason Ohler shows you how to engage your
students’ creativity and take your art class to a
whole new level using augmented reality (AR)
features on mobile devices to blend the physical art on the gallery wall with virtual reality
elements.
Preparing Students for Future Careers
We may not know what careers will be
available in the future, but we do know that
most jobs will likely involve communicating
globally with people we’ve never met face to
face. Barbara Boksz explains how she is teaching middle school students to communicate
virtually to an authentic audience—students
from distant schools.
Online Critiques Cause Robust Discussion
Art students have long known that critiques can
be valuable learning experiences. Now online
critiques can offer a welcome alternative to the
standard discussion forum and provide an innovative platform for collaboration across many
subjects. Learn how to create critiques that
foster student dialogue and build community by
sharing constructive feedback.
Student Hacking: Awesome or Awful? Debate this and other controversial issues on ISTE’s LinkedIn group page at iste.org/counterpoint.
A new teacher-led website
offers online games designed
to support cognitive development for children in grades
3–8. Thinking Skills Club
uses a gamification approach
that allows students to earn
pieces of a six-part “brain puzzle.” Games are sorted into six
categories: executive functioning, problem solving, memory,
processing speed, social skills, and focus. Teachers can run
clubs based on lesson plans or let students explore creativity
in an unstructured way.
MORE INFO: www.thinkingskillsclub.com
Course Hero has added several new fea-
tures to its Flashcards digital learning
tool, which allows users to browse exist-
ing flash-card sets or create and custom-
ize their own. The updates include a streamlined interface
that provides users with the ability to create private sets,
control access, upload unlimited custom images, print flash-
card sets, and track study progress for group members. At
the Course Hero website, teachers can browse topics includ-
ing vocabulary, history, geography, art, languages, anatomy,
biology, science, and psychology. Additionally, Course Hero
has released an upgraded Edmodo Flashcards app that stu-
dents can access from any iOS or Android mobile device.
MORE INFO: www.coursehero.com
Super Scratch Programming
Adventure!, the best-selling
guide to Scratch, has been updated to stay current with the
new web-based Scratch 2. Filled
with colorful graphics and descriptions that make it easy for kids to
read, Superscratch Programming
Adventure takes readers step by
step through the process of making their own own video
games. They’ll learn to create projects inspired by classic
arcade games. The book was written by The Lead Project, an
arm of the Hong Kong Federation of Youth Groups, and the
English language version was published by No Starch Press.
MORE INFO: nostarch.com
The Belkin Store
and Charge Station allows students
and teachers to
manage multiple mobile devices in the classroom. Designed
to keep tablets, laptops, and e-readers organized and ready
for classroom use, the station can store and charge as
many as 10 devices at a time. It features integrated cable
management to minimize tangle and clutter, an open setup
that does not interfere with wireless syncing, and a surge-protected power supply that defends device chargers from
voltage spikes.
MORE INFO: www.belkinbusiness.com/products/b2b074