Grounded Technology Integration: Visual Arts
T he visual arts may bring to mind images of a painter in the studio, a sculptor working in stone, or
a photographer capturing a dramatic
landscape. While these modes of creative expression remain important to
the study of visual arts, digital technologies—including graphic design
software, image- and video-editing
applications, and animation tools—
provide students with new opportunities for visual-arts learning. Using
these technologies alone, however,
does not necessarily help students
construct meaningful learning as
they design, develop, and communicate their ideas visually. Instead,
it is through meaningfully selecting,
combining, and sequencing learning
activities and complementing them
with the savvy use of technological
tools and resources that teachers
can help students grow as artists.
Planning for Technology Integration
One way to help teachers integrate
technologies meaningfully is to focus on instructional planning. When
teachers plan according to their students’ curriculum-based learning
needs, they typically organize their
lessons, units, and projects around
content-based learning activities.
When considering how to integrate
technologies effectively into instruction, we suggest that teachers begin by
thinking about the learning processes
and outcomes intended for the lesson,
project, or unit before selecting appropriate content-based learning activities. Teachers then choose educational
technologies according to how well
their use supports learning in each of
the activities.
To help teachers select from a full
range of learning activity types in each
content area, we have developed and
published comprehensive taxonomies
of learning activity types in each of
10 curriculum areas. The learning ac-
tivities in each of the taxonomies are
organized into subcategories to make
working with the taxonomies more
efficient.
Visual Arts Learning Activity Types
The 75 visual arts learning activity
types that we have identified are organized into two main categories that describe the essential nature of students’
learning in the visual arts: explore
and respond. We’ve put the 45 explore
activity types into three subcategories:
build awareness/conceptualize, apply,
and create/design. We’ve also organized the 30 respond activity types
into three subcategories: describe, analyze/interpret, and evaluate.
To view the entire visual arts learning activity types taxonomy, go to the
Activity Types wiki at activitytypes.
wmwikis.net.
What follows are sample visual arts
activity types and accompanying technology recommendations from each
of the subcategories in the explore and
respond collections.
Explore Activity Types
As students explore visual arts concepts, processes, and techniques, they
need multiple entry points to study
visual arts. The 12 build awareness/
conceptualize activity types help students construct their knowledge and
awareness of visual arts concepts. The
18 apply activity types challenge students to apply and make connections
using their knowledge of visual arts
concepts and forms. The 15 create/
design activity types engage students
in creating and designing original
works. (See examples in the table
“Explore Activity Types” on page 37.)
Respond Activity Types
Though creating and designing are
important aspects of visual arts, students also benefit from arts-based
communication activities. While
developing language applicable to
the visual arts, students can learn to
develop aesthetic awareness and form
critical judgments of works of art,
which are important aspects of higher-level thinking in the arts. There are
8 describe activity types, 17 analyze/
interpret activity types, and 5 evaluate activity types that assist with this
communication-based learning. (See
examples in the table “Respond Activity Types” on page 37.)
Project Example
Blending the visual arts with educational technologies can facilitate collaborative learning experiences that
are supported by the convergence