Knowledge Development and Application Activity Types
Knowledge Development Activity Type Description
Create a representation Students develop a representation of
a physical fitness concept or process
(using text, images, presentation,
concept map, etc.)
Select a health-related
physical fitness test
Students learn the correct form(s) for
and choose relevant test(s) to measure
a physical fitness component (muscular
strength, agility, coordination)
E-books, websites, virtual
demonstrations
Practice and Application of Psychomotor Skills Activity Types
Psychomotor Practice Activity Type Description
Evaluate and revise physical performance Students review, consider, and make
changes to an exercise performance
based on feedback from teachers and/
or peers
Description Technologies
Students create a series of movements
to address a particular fitness concept
and perform them
Digital camera, digital video camera,
presentation software, websites, web
authoring software
Activity Types Emphasizing Motor Skills–Related Cognitive Knowledge Development and Application
Knowledge Development Activity Type Description Technologies
Plan for collaboration in a game situation Students develop a strategy or game
plan to address specific goals
Concept-mapping software, word
processor, spreadsheet
Description Technologies
Students assess movement patterns
and/techniques to improve performance
Movement analysis software
Activity Types for Practicing and Applying Motor Skills for Automatic Performance
Psychomotor Practice Activity Type Description Technologies
Refine the performance of each part of
the motor skill
Students practice parts of a motor
skill separately (for example, a spike in
volleyball can be segmented into running,
stepping, jumping, and striking)
Digital video camera, movement
analysis software, Exergames
Description Technologies
Technologies
Drawing software, concept-mapping
software, presentation software, video
camera
Technologies
Exergames, digital video camera
Psychomotor Application Activity Type
Create an exercise or exercise routine
Knowledge Application Activity Type
Do movement analysis
Psychomotor Automatic Performance
Activity Type
Demonstrate/teach the mechanics of a
skill
Students share their understanding of a
game concept or principle
Digital camera, digital video camera,
presentation software, real-time data
collection tools