Dimensions of Digital Equity
connect
We’ve made a lot of progress in the realm of digital
equity since the 1990s,
when the term digital
divide first gained traction.
But some new challenges
have arisen to supplant the
decades-old definitions as
well. For example, in her
blog post, “Is the Digital
Divide a Defunct Frame-
work?” ( bit.ly/XCOvg2),
Jenna Burrell posits that
while more people than
ever have access to the in-
ternet, some newer trends
(e-commerce and cloud
computing, to name two)
block the way to truly equi-
table global access. Burrell
says that the “conversation
needs to keep up with both
the way technology itself
is ever evolving and with
changes in the internet’s
global user base.”
In this issue, authors
Kathleen McClaskey and
Barbara Bray address an-
other form of equity in
their discussion of person-
alized learning (see page
12). Meghan Welch and
Caitlin McMunn Dooley
explore student engage-
ment to bring out mean-
ingful and equitable par-
ticipation in their article
on page 28.
www.facebook.com/pages/ ISTE/8828374188
Look for links to L&L articles
and the latest Point/Counterpoint
questions.
Follow L&L’s editors Senior Editor Diana Fingal
@dianafingal
Managing Editor
Paul Wurster @Paul_Wurster
Associate Editor
Andra Brichacek @andramere
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—Kate Conley is ISTE’s periodicals
director and the editor of L&L. She
holds a master’s degree in journalism and a bachelor’s in English.
Conley has worked at ISTE for
14 years.
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However, despite my good intentions,
I have committed most, if not all, of the
cardinal sins of technology integration.
tech we like Check out the useful sites the L&L team
discovered while producing this issue.
Popcorn Maker: popcorn.webmaker.org
Andra Brichacek is intrigued by this open
source interactive video creator (page 10).
Students at the Center:
studentsatthecenter.org
Kate Conley appreciates this project which
connects the Common Core standards to
student-centered learning approaches.
(page 18).
BiblioNasium: biblionasium.com
Tamara Kidd digs this free, safe digital
environment where students can share
and explore good books (page 37).
Game 24 app: bit.ly/XYIZls
Diana Fingal loves this app that challenges
users to make the number 24 using equations
for all four numbers appearing on the screen.
(page 38).
Pasco Sparkvue: www.pasco.com
Paul Wurster likes the suite of analytical
tools this software provides for science
learning (page 44).
See page 34
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