Don’t assume children
will automatically be drawn
to any virtual world, however.
Many games on the market
are just not that interesting
obstacle to classroom adoption. With
standards and accountability heavy on
the minds of most teachers, the focus
has to remain on narrow success to
meet or beat the tests. It is unlikely that
most teachers are willing to devote the
time necessary for their learners to
;gure out the intricacies of how to play
the really good immersive games.
Journey to the Wild Divine. In this
interesting biofeedback game, sensors are placed on players’ ;ngers to
monitor their breathing and heart rate
as they move through a series of exercises to help focus, energize, and calm
them. ;is one has a strong interface
with good graphics. A guide helps you
through the ;rst few activities, and
this sca;olding works very well.
Once players reach the end of the
guided section, however, ;guring out
how to move forward with the game
becomes more challenging. ;is can
be frustrating for younger children
in particular and can detract from
whatever focus or calm they may have
achieved. However, for boys who are
struggling with focus, I think this one
has some promise.