ISTE and Partners Unveil Interactive Science Game
ISTE, along with partners Tabula
Digita, an educational game mak-
er, and the Monsanto Education
Fund, have released a new interac-
tive science game for students in
grades 3–5. League of Scientists,
which is available free of charge at
allows students to compete against
each other in a series of multi-
player games constructed around
a standards-based science curricu-
lum that ISTE developed. It covers grade-appropriate life science, earth and
space science, and physical science concepts.
“We know that students are engaged by interactive games and that teachers are excited about using them to supplement learning inside and outside
the classroom,” said Don Knezek, ISTE’s CEO. “That’s why we were pleased
to join this project—it’s an opportunity to be part of changing the way we do
education and science and to reach a group of students we’re losing.”
SIG Name Changes Announced
Two of ISTE’s Special Interest Groups have changed their
names to more closely define their roles.
The Handheld Computing SIG (SIGHC) has become
the Mobile Learning SIG (SIGML), and the Telelearning
SIG has become the Online Learning SIG (SIGOL). The
changes were approved by the ISTE leadership at NECC
in June after a vote of each SIG’s membership.
“The missions of these SIGs remain the same, with the new names reflecting the activities and endeavors that the groups have long undertaken,” said
Audrey Watters, Special Interest Group program manager.
For more information, visit the SIGs’ websites at www.iste.org/sigml and
www.iste.org/sigol. ISTE has 18 SIGs, including 6 that were added last year.
ISTE Members Help with Ed Tech Plan
NECC 2009 was the first stop on an accelerated journey by the U.S. Department
of Education to gather input from stakeholders in crafting a revised National
Education Technology Plan (NETP).
More than 300 administrators, teachers,
technology coordinators, policy makers,
and researchers—including dozens from
outside the United States—met in small
groups during the conference to hammer
out a vision for where ed tech should be
heading. The teams provided advice about
opportunities and critical barriers regarding the use of technology in five areas:
access to high-quality learning experiences, improved assessments, data-driven
decision making, teacher effectiveness, and
student engagement and success.
The U.S. Department of Education is
developing a new ed tech plan to provide
a vision for how information and communication technologies can help transform
education in the United States. The plan
will provide a set of concrete goals that can
inform state and local educational technology plans as well as inspire research,
development, and innovation. A draft plan
is expected in early 2010.
To learn more about the plan, visit
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